Isolate Weight
Blender 4.2+
Paint Tool
Overview
Isolate Weight sets the active vertex group (bone) weight to 1 and all other deform bone weights to 0 on selected Weight Paint vertices. Locked vertex groups are preserved and the remainder (1 - locked_sum) is assigned to the active bone.
UI Location
- 3D Viewport > Weight Paint > Sidebar (
Nkey) under theEdittab (Weight Utility).
Features & Usage
- Ensure the mesh has an Armature Modifier (or an Armature parent).
- Switch to Weight Paint and make the target vertex group active.
- Run Isolate Weight from the Sidebar.
- If vertex selection is off, the first click turns it on and stops. Select vertices, then run again.
- With vertices selected, run again to isolate the active bone to
1.
Left unchanged
- Weights on unselected vertices
- Locked vertex groups (preserved; remainder goes to active)
- Non-bone deform vertex groups
- Hidden vertices
Errors
- No Armature found
- No deform bone vertex groups
- No active bone selected / not found / not a deform bone / locked